Aiden worked in Washington before everything went wrong and ended up being a confident badass. OTWD focused a lot on showing that their characters are all different through beautiful cinematic trailers they released several months before the game was released. Information clearly about them and their personalities came forth during gameplay showing whether they were serious, angry, funny, confident, scared etc. Payday had a perfect character system and what a varying choice you got. Killing Floor and Left 4 Dead doesn’t give much information on theirs but they all look and feel different, have different personalities and have little bio’s to fill in the blanks. One of the staples of having a co-op game is it’s interesting roster of unique characters. Sadly thought the main problem this game suffers from is that it doesn’t know whether it wants us to play a game based around a good story or put a story around good game play because right now it seems incapable of pulling both off at the same time. It took me about 18 hours to finish the first season and it was for the most part immersive and enjoyable. Don’t get me wrong though I really enjoyed playing it and it was a pretty enjoyable experience. That’s the only thing that’s given me hope for this game at this time. Overkill have a habit of releasing a game and only giving us the best stuff over time such as improvement, fixes, community wants, characters, levels and weapons etc. It’s pretty disappointing to say this but I’m very mixed on it at the moment. Now that’s it’s out with it’s first ‘season’ was it really worth the four year wait? HEAVY SPOILER WARNING!! It was brutal, gritty and horrific yet it set it up so well I wanted it so bad. The man we ended up following shot himself after hearing a little girl get eaten outside his door. Slowly but surely it got darker and darker until it ended up on the reveal video that it was the Walking Dead world. Commercials, people talking outside, the inhabitant himself moving around, it was all pretty mundane and I enjoyed guessing what it all meant with some friends. In this person’s house we’re always staring at a wall and listening to the surroundings. A four player, co-op survival, narrative driven game set in my favourite apocalypse by the same people who provided me years of excitement from their heisting masterpiece? It was like a dream come true.īack in 2014 they teased it with a genius marketing campaign by having a new short clip from a person’s house each day for weeks. Then Overkill, proud makers behind massive hit Payday, announced they were teaming up with Robert Kirkman, creator of Walking Dead himself to make a video game based on another group separate from the games and comics based in Washington. Each of them all have their charm and play out in different ways that make them allow you to go deeper into this horrific and murderous world. Hell, I even really enjoy the ones on mobile like No Man’s Land and Road to Nowhere. I then got into the video games, mainly Telltale’s heartbreaking and painfully depressing ones and the lesser accepted Survival Instinct. Every episode was a blast and I couldn’t wait for the next. It started from AMC’s TV show which I immediately fell in love with mainly because I liked Andrew Lincoln and seeing him with a southern accent with oddly hypnotic. For the past eight years one of the biggest things in my life has been my love and excitement for the world of the Walking Dead.
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